Innerly

Sequence memory

Tiles light up in order. Tap them back in the same order. Every round adds one more tile. One mistake ends the run.

  • About 2 minutes
  • No signup
  • Free

Watch the pattern, repeat it. It gets one longer every round.

How it works

  1. Tap to start. Tiles light up one at a time.

  2. When they stop, tap the same tiles in the same order.

  3. Each round adds one more tile. One mistake ends the run.

This is a visual game. It needs you to see the tiles, so it can't be played with a screen reader. Everything on it works with a keyboard.

This is a game. It measures how you did in this moment on this device, not your memory in general, and nothing about your health.

What it measures, and what it doesn't

The game measures short-term memory for positions in order: watching a path across a grid and repeating it exactly. It works like the block-tapping task researchers have used for decades, where someone taps a series of blocks and you tap them back.

How the game works

  • The board is a fixed 3 by 3 grid. Level 1 lights one tile, and every level adds one more to the sequence.
  • Tiles light one at a time, for half a second at first and a little quicker each level, down to about a third of a second.
  • A tile can light more than once in the same sequence. From level 10 on, the sequence is longer than the grid has tiles.
  • Taps during the playback don't count and cost nothing. Wait for it to finish, then tap the tiles in the same order.
  • One wrong tap ends the run, and your score is the highest level you cleared.
  • If you switch apps or tabs during a round, the level replays with a new sequence and you lose nothing.

Getting a fair result

  • Watch the whole playback before you start tapping.
  • Split a long sequence into short runs of two or three tiles, and notice when the path doubles back or repeats a tile.
  • Trace the path as a shape: a corner, a zigzag, a loop.
  • Give each tile a moment as it lights, rather than watching the whole pattern as one blur.
  • Compare scores on the same device, since the grid looks different on a phone and on a laptop.

Questions people ask

What's a good score?

Warming Up: level 4 or lower. Steady Recall: levels 5 to 7. Strong Chain: levels 8 to 11. Deep Stack: levels 12 to 15. Unreasonable: level 16 or higher.

What does my score mean?

It's the highest level you cleared in one run. It moves with attention, tiredness and the device you play on, so treat it as a result for today, not a fixed fact about you.

Can I play with a keyboard?

Yes. The arrow keys move between tiles, Space or Enter selects one, and the number keys 1 to 9 pick a tile directly.

How is this different from the visual memory game?

Visual memory asks which squares lit up, in any order. Sequence memory asks which tiles lit and in what order. Remembering where and remembering in what order are different skills, so you may find one easier than the other.

What happens if I switch apps mid-round?

The level replays with a new sequence, and it costs you nothing. A round that ran in the background couldn't be played fairly.

Is anything stored?

Your best score is kept in this browser only, so we can show it next time. Nothing is sent anywhere.