Visual memory
A set of squares flashes for a moment. Tap exactly those squares. The grid grows and so does the pattern. Three lives.
- About 3 minutes
- No signup
- Free
Squares flash. Tap the ones that lit up.
How it works
Tap to start. Some squares flash for a moment.
When they hide, tap exactly those squares, in any order.
The grid and the pattern both grow. 3 wrong rounds end the run.
This is a visual game. It needs you to see the tiles, so it can't be played with a screen reader. Everything on it works with a keyboard.
This is a game. It measures how you did in this moment on this device, not your memory in general, and nothing about your health.
What it measures, and what it doesn't
The game measures visual short-term memory: how many positions you can hold from a single glance. Research on visual memory suggests people hold about four separate objects at once, but grouping helps. A set of lit squares that forms a shape can be held as one thing, which is how good runs go further.
How the game works
- Level 1 lights 3 squares on a 3 by 3 grid. Every level lights one more square.
- The grid grows by a row and a column every three levels, up to 7 by 7.
- The squares flash for 1.1 seconds at first, a little shorter each level, down to 0.7 seconds.
- When they hide, tap exactly those squares, in any order. Correct taps stay marked so you can see your progress.
- A wrong tap ends the round and costs a life. With lives left, the level replays with a new pattern. You have three lives.
- If you switch apps or tabs during a round, the level replays and you lose nothing.
Getting a fair result
- Take in the whole grid at once instead of hunting square by square.
- Look for shapes in the lit squares: a line, a corner, a block, a diagonal.
- Start with the squares you're sure of, then fill in the rest.
- Compare scores on the same device, since the grid looks different on a phone and on a laptop.
Questions people ask
What's a good score?
First Glance: level 4 or lower. Clear Picture: levels 5 to 8. Wide Frame: levels 9 to 12. Near Photographic: levels 13 to 17. Unreasonable: level 18 or higher.
What does my score mean?
It's the highest level you cleared in one run. It moves with attention, tiredness and the device you play on, so treat it as a result for today, not a fixed fact about you.
Can I play with a keyboard?
Yes. The arrow keys move between squares, and Space or Enter selects one.
Why does the flash get shorter?
It shortens by a fortieth of a second each level, so the game stays hard as you get better at spotting shapes. It stops shortening at 0.7 seconds.
What happens when I lose a life?
The same level replays with a new pattern, never the exact same one. The run ends when all three lives are gone.
Is anything stored?
Your best score is kept in this browser only, so we can show it next time. Nothing is sent anywhere.
More games
- Reaction time challengeFive rounds. Tap the moment it turns green.About 1 minute
- Sequence memoryWatch the pattern, repeat it. It gets one longer every round.About 2 minutes
- Number memoryHow many digits can you hold at once?About 3 minutes
- Spot the odd shadeOne tile is a slightly different colour. Find it.About 2 minutes